Total lockdown deck
#TOTAL LOCKDOWN DECK FULL#
The problem is, this deck can make the full combo that stops your opponent for entirely playing the game alongside getting 8k+ damage for the turn 3 with only 2 specific cards or any 3 card combo that can leave Force Strix + ANY DARK EXTENDER. Starting testing soon.I made this decklist inspired in another one really similar from the Public Decks in the MD Deck Create room, and it showcases that D/D/D Duo Dawn King Kali Yuga is a real problem if the combo made to summon it to the Field isn't stopped properly, just like many other cards in the cardpool (Herald, Rhongo, etc., you can figure the rest). Now you do that until opponent decks out.
So now you just sit, add iron core, hopefully you have the hand limit before your turn, so at the end you just discard iron core to meet the hand limit size. At this point to get the convo first turn you need a lot of drawing and thinning, so using iron core allows you to add it from grave to hand instead of conducting your draw. As long as you do not play any card after words, this lock continues. So this being said your opponent would then be unalloyed to play any card as it would cause this endless loop of no progression. The making of this loop is illegal, thus no card may be played by either player to create an infite loop like this. Mars again highest, bulb gets boost from axe.around and around it goes.
Then pole again switches back to protecting bulb from spell effects, bulb drops down his attack to 100 again and thus Pole Position no longer is applied to bulb. Because bulb is now no longer the highest attack on field, axe of despairs effect is no longer canceled out and reapplies itself to bulb making bulb become 1100 attack. Because of this pole positions effect now goes from bulb who only has 100 attack, to Mars, who now has 500. This makes Mars have 500 attack and thus becomes the strongest monster on the field because sanctuary in the sky allows it to gain it's effect. Mars now gain the difference between you an your opponents life points. If this were to happen then it would create a infinite loop with no progression to the game opponent uses card from hand, Chain Energy inflicts 500. Bare with me here this being said, if your opponent were to activate a spell, set a trap or monster or summon a monster from hand it would make him lose 500 life points. Now Chain Energy inflicts 500 damage to anyone trying to summon/activate/set any card from hand to field. This now makes our Axe of Despair ineffective on our glow up bulb, as the monster with the highest attack is unaffected by spell card effects. Opponent draws, we activate Pole Position. Activate Chain Energy after setting Pole Position. Now we have that and a 0 attack Mars on the field as well as sanctuary in the sky. So now we summon bulb from grave, we equip it with Axe of Despair, it has 1100 attack. So the idea is to get Mars on the field and just general draw power and deck dumping so you can get bulb to the grave while being able to have Chain Energy, Pole Positionsactiary in the sky, and Axe of Despair to use. So the idea is to use nothing but thinning and draw cards to set up this ultimate lock. For those that are confused as I am sure many are, hopefully my explanation of the Deck Lockdown will help.Īny monster with 100-400 attack I choose glow up bulb for this cause it ss itself and meats the needsĮquip spell to increase attack by at least 200, we will say Axe of Despair.
Yugioh rules state that a player may not make a play that would create an infinite loop without a progressive outcome to the duel. So this deck is a complete shutdown deck theory which involves forcing your opponent to deck out and being unable to play any card based on the rule of infinite loops.